PyBullet Simulator
Physics simulation for games, visual effects, robotics and reinforcement learning.
Install
Dowload git
Demo
force opengl run on nvidia | |
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Change ground texture
Camera
camera
computeProjectionMatrixFOV
Creates a projection matrix for a virtual camera using a perspective (field-of-view) projection.
Parameters:
- fov: Field of view in degrees (vertical angle).
- aspect: Aspect ratio (width/height).
- near: Near clipping plane distance.
- far: Far clipping plane distance.
Result: Returns a 4x4 matrix that transforms 3D points into 2D camera space, simulating a real camera lens.
getCameraImage
Renders an image from the simulation as seen by the virtual camera. Parameters:
- width, height: Output image size.
- view_matrix: Defines the camera’s position and orientation (where it looks from and to).
- projection_matrix: Defines how the 3D scene is projected onto the 2D image (from computeProjectionMatrixFOV).
- renderer: Rendering backend (here, OpenGL).
Returns: A tuple containing image data, including the RGB image (rgb), depth, and segmentation masks.
opencv view
- PyBullet
- https://medium.com/@reflectrobotics/scara-robot-modeling-and-simulation-with-pybullet-7bb204958763
- ROS-PyBullet Interface
- akinami3PybulletRobotics
- PyBullet and Control Algorithms Workshop - La Robo Liga Event
- Quick start guide
- PyBullet Webinar 1
- pybullet-imu-viz
- intor